Nintendo DS


Animal Crossing: Wild World


Distributed by: Nintendo

Reviewed by Frank L. Ocasio


              I'm so confused and torn right now. Have you ever gotten that? Like, you eat something that's delicious, but you find out it's mostly just fat calories clogging youre arteries, and then someone asks you if you want more and you just… don't… know? Well, if you aren't the kind of person who's ever felt that way, I guess you wouldn't understand. You'd also love Animal Crossing: Wild World without a shadow of a doubt.

             Okay. Here's the deal. You play as an SD person (who you name--I named him Snaké). This person arrives at a town (which you name--my buddy Liam named it @). But guess what? Somehow, you haven't planned for the move at all--you're horrible at life. But never fear: Tom Nook--one of the many furry and adorable SD animal people who live in @--offers to get you a place--for a price. He even lets you upgrade your house instantly to a nicer house. And now this paragraph ends, because that's it. Premise Over. 

            What I'm trying to say is, Animal Crossing is a game centered on paying an SD raccoon for a house. Really, that's it. You can acquire "bells"--the Animal Crossing currency--by gathering shells and selling them, fishing and selling your catch, hunting insects and selling those, or digging up fossils and… well… you get the idea. You can also donate select things to the museum for exhibition.

             Also at the museum, you'll be allowed to chart constellations. This leads to my next point--there are lots of little things to do and minute touches to gameplay. You receive gifts that you can use to decorate your house, for example. You can also send letters, with or without gifts, to your neighbors, who will respond with letters and gifts of their own, showing you that they somehow vaguely understood what you wrote. If you're extra nice to these neighbors--who all react pretty emotionally to everything you do in town--you can get their portraits. You can also design and wear your own clothes. You can buy and wear Mario Brothers-esque clothes and other fun accessories, like a knight's helmet or a Native American headdress. You can plant trees all over town or put potted plants on tables in your home and, right next to them, exhibit fossils or sharks that you've snagged. You can buy arcade games (which you can't play) and compose your own town theme or design your own town flag.  And, via the DS's Wi-Fi, you can visit other towns and invite other Animal Crossing players to visit yours.

             The problem is, none of this really amounts to anything! As fun as it is to design clothes, catch hammerhead sharks, dig up fossils, decorate your house in a way that says "you," or get a new, bigger house, you're never really working toward anything but making video game SD animal people happy with your letters, your skill at up keeping their town, and your sense of decorative style. What's incredibly frightening about that is that it can all… somehow be… fun. Somehow, you think, "Well… I guess I'd better start collecting shells or something to pay off that Nook guy," and then realize that you've been playing for three straight hours. Entire evenings can disappear if you're not careful. It's the perfect workout game.

             So what am I saying? Buy Animal Crossing: Wild World? Ignore it like the plague? I honestly have no idea. Like I said earlier, I'm so torn and confused right now. I guess I can sum it up like this though: if you own a Nintendo DS and you really love sim games--especially if you really loved the first Animal Crossing for the Gamecube--then by all means, buy Animal Crossing: Wild World because it will make you happy. However, if you don't care at all for simulators, didn't care at all about the first Animal Crossing game, or if you don't want to run around all day catching and selling flies so you can pay off a 200,000 dollar debt to an SD raccoon, well aware all the while that paying it off will only put you in worse debt, then you should stay as far from Animal Crossing: Wild World, as your normal, human-sized legs can get you.

             One more thing before I quit: Although he had nothing to do with this review, Egoraptor's "Awesome Crossing" is an exact video translation of this entire article. If you haven't seen it yet, you can check out "Awesome Crossing" on YouTube. If you haven't seen it but you've played either Animal Crossing games, you need to see "Awesome Crossing". In fact, if you've read this review and now intend to play Animal Crossing: Wild World, you should definitely wait until you do so and then watch "Awesome Crossing". It's aptly named.



Grading: On a Scale From 1-10, 10 Being the Best

Storyline: 2?
Music: 7
Graphics: 4
Controls: 8
Overall Gameplay: 9



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