Distributed by: 2K Games
Reviewed by Brain McLaughlin
I have one word for this game: ADDICTIVE
To me, a good first-person shooter game requires an awesome arsenal of weapons, an assortment of enemies with different skills or abilities, and a detailed and interactive play environment. Bioshock delivers this and more with RPG-like determinative actions and puzzle solving (the puzzles, which are based on the Pipe Dream game concept, are a way of hacking into everything from the vending machines and safes to the security cameras and motion-censored gun turrets).
Set in the 1960ís, you play as Jack, the lone survivor of a plane crash in the mid-Atlantic, who discovers the magnificently artificial undersea city of Rapture. Built by a man named Andrew Ryan (who thinks youíre a spy and is trying to kill you), Rapture was intended to be a utopia where the people were free to do whatever they wished. The utopia, however, soon becomes a dystopia as the scientists of Rapture begin experimenting on people to enhance there genetic make-up and bring about the next stage of human evolution. Unfortunately, it also leads to the creation of monstrous super-humans that kill everything in their path.
To defend yourself, not only are you armed with an uncanny array of weapons that you either obtain as you go or make from items you find; you also acquire plasmids, which give you special abilities, such as electrokinesis, pyrokinesis and telekinesis. With these abilities, you are able to shock, incinerate, and use the surrounding environment against your enemies (my personal favorite is the telekinesis, which you can use to throw grenades back at the enemy who initially threw it).
All in all, Bioshock was addictive from start to finish, even though I was constantly being creeped out by the eerie atmosphere and enemies that were stalking about. Also, if you find lots of gore and violence objectionable, this might not be the game for you.