Written By: Dina Caruso
Illustrated By: Chad Cicconi
Distributed By: Action Lab Entertainment
Reviewed by Melissa Minners
Have you ever dreamed of a new world? A better world, where people of all races and species could live together in harmony? Lamont Everett has such a dream and he believes it can come true with a new colony on the planet of Crux 4. But is there really such a thing as a perfect world?
Blue Hour is set in the future, in a time where the people of the Earth struggle just to survive. Resources are scarce and the less scrupulous stand the most to gain. Lamont Everett makes a deal with the Maasym, an alien race who inhabits Crux 4. In paving a way for a new beginning for humanity, Lamont is also paving the way for a new beginning for each and every colonist he takes to Crux 4, including Wardell Combs. The two have a long history together, a history of friendship that soured over the years, but Lamont believes in Wardell and wants to offer him a new start – as sheriff of their new colony. Wardell accepts the offer.
Things begin well on Crux 4 and folks settle in nicely…or at least, that’s how it seems on the surface. Below the surface are undercurrents of insurgency amongst the Maasym who believed that the contract their Prime Minister made with the humans was a mistake. And within the colony itself, there are those who seek to destroy the very resource-rich community Lamont Everett wants to create.
When Lamont is murdered, all bets are off. The Maasym are immediately suspect, despite the overt treachery displayed by some of the human colonists. Who could have murdered Lamont Everett and destroyed his dream of the perfect colony?
The first thing I noticed about this comic book series is that the artwork is pretty academic. People are drawn to proportion and you can usually tell on from another, but architecture, etc. are pretty simply drawn, nothing too complex. This pushes the storyline to the forefront. That would be okay if the storyline were a bit stronger. The message behind the storyline is fairly clear and rather poignant, but it’s the getting there that matters and I found that the story was a tad weak. Dialogue wasn’t very sophisticated and motives were a tad cliché.
The idea that a perfect colony is never going to be possible because of the variables involved in bringing people with inherent faults together is believable. The story of Blue Hour, unfortunately, is not strong enough to make me interested in actually purchasing this comic book. Perhaps if there was more strength in the artwork or dialogue, I could be persuaded, but as it stands now – not interested.